Troubleshooting: Difference between revisions

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There are several different forms of "trouble". At least initially, let's break them down into Acoustics, Gear, Venue.
There are several different forms of "trouble". At least initially, let's break them down into Acoustics, Gear, Venue.
== Acoustics ==
=== Acoustics ===
=== Feedback ===
==== Feedback ====
[[Feedback/Microphone|Feedback]] happens when the sound from the loudspeaker enters the microphone or instrument with pickup only to be re-amplified. With the {{L1}} it is typically easier to manage unwanted feedback because you typically have fewer loudspeakers, and fewer microphones to manage per System. ... [[Feedback/Microphone|full article]]
[[Feedback/Microphone|Feedback]] happens when the sound from the loudspeaker enters the microphone or instrument with pickup only to be re-amplified. With the {{L1}} it is typically easier to manage unwanted feedback because you typically have fewer loudspeakers, and fewer microphones to manage per System. ... [[Feedback/Microphone|full article]]


=== Hearing Yourself ===
==== Hearing Yourself ====
[[Hearing Yourself with the L1™|Hearing Yourself]] can be a challenge, especially if you are not the only performer playing through the {{L1}} you are using. But even if you have you own {{L1}} there can be challenges on stage. If this is your issue see:  [[Hearing Yourself with the L1™|Hearing Yourself]]
[[Hearing Yourself with the L1™|Hearing Yourself]] can be a challenge, especially if you are not the only performer playing through the {{L1}} you are using. But even if you have you own {{L1}} there can be challenges on stage. If this is your issue see:  [[Hearing Yourself with the L1™|Hearing Yourself]]


=== Bass Regeneration ===
==== Bass Regeneration ====
[[Bass Regeneration]] is a special class of feedback, or regeneration, that exists in all live amplification systems. It is a very insidious and hard-to-confront phenomenon, but it is responsible for a lot of bad sound. Resonances of all kind, including those of musical instruments and those of large “boomy” rooms will also contribute to bass regeneration. ...  [[Bass Regeneration|full article]]
[[Bass Regeneration]] is a special class of feedback, or regeneration, that exists in all live amplification systems. It is a very insidious and hard-to-confront phenomenon, but it is responsible for a lot of bad sound. Resonances of all kind, including those of musical instruments and those of large “boomy” rooms will also contribute to bass regeneration. ...  [[Bass Regeneration|full article]]


== Gear ==
=== Gear ===
=== Drop Outs ===
==== Drop Outs ====
Intermittent sound can result from:
Intermittent sound can result from:
* poor connection to the {{B1}}. Check the wires in the Speakon connectors.  
* poor connection to the {{B1}}. Check the wires in the Speakon connectors.  
* poor connection to the {{R1}}. Reseat the connections at both ends
* poor connection to the {{R1}}. Reseat the connections at both ends


=== Hiss ===
==== Hiss ====
If you have all settings on the {{PS1}} set straight-up (including the {{R1}}, with nothing connected, it is not unusual to have an audible hiss. The reason: The System is pretty much running wide-open at full power with no input. If you had a microphone or a recorded source playing - the System would be extremely loud. If you were performing at these settings the hiss would be inaudible.
If you have all settings on the {{PS1}} set straight-up (including the {{R1}}, with nothing connected, it is not unusual to have an audible hiss. The reason: The System is pretty much running wide-open at full power with no input. If you had a microphone or a recorded source playing - the System would be extremely loud. If you were performing at these settings the hiss would be inaudible.


=== Hum ===
==== Hum ====
<!-- TODO more about Hum -->
<!-- TODO more about Hum -->
You want to isolate the source of the hum, but this can be tricky because hum is usually the result of two or more devices interacting.  
You want to isolate the source of the hum, but this can be tricky because hum is usually the result of two or more devices interacting.  
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== Venue ==
=== Venue ===


=== Small Stage ===
==== Small Stage ====
When offered a chance to play, one of my first questions is about the size and position of the stage. If you find that your show is going to be compromised by a small or awkwardly positioned stage, just  
When offered a chance to play, one of my first questions is about the size and position of the stage. If you find that your show is going to be compromised by a small or awkwardly positioned stage, just  
* Ask for more space  
* Ask for more space  
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{{:Stage Size}}
{{:Stage Size}}


=== Odd Stage Position ===
==== Odd Stage Position ====
If placed in a corner, ask if you can be placed in the center or a wall. If you the "short" wall in a rectangular room is wide enough, then that is probably your best choice for the wall behind you (if the long wall is not greater than 100 feet).
If placed in a corner, ask if you can be placed in the center or a wall. If you the "short" wall in a rectangular room is wide enough, then that is probably your best choice for the wall behind you (if the long wall is not greater than 100 feet).