L1® T1 ToneMatch® Audio Engine / FAQ: Difference between revisions
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<td valign="top" width="300"><font size = "4">L1</font><font size = "3"><sup>'''™</sup></font><font size = "4"> Model I System </font> | <td valign="top" width="300"><font size = "4">L1</font><font size = "3"><sup>'''™</sup></font><font size = "4"> Model I System </font> | ||
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==== Modulation ==== | ==== Modulation ==== | ||
===== Chorus 1: Brite ===== | ===== Chorus 1: Brite ===== | ||
Shimmering chorus that works well with acoustic instruments. Includes adjustable mix, depth and speed parameters. | |||
===== Chorus 2: Warm ===== | ===== Chorus 2: Warm ===== | ||
Similar to Chorus 1 but with a little less high frequencies. Includes adjustable mix, depth and speed parameters and works well with electric guitars and basses. | |||
===== Chorus 3: Dark ===== | ===== Chorus 3: Dark ===== | ||
Similar to Chorus 2 but with less high frequencies for a darker tone. Includes adjustable mix, depth and speed parameters, and works well with electric guitars and basses. | |||
===== Flanger 1: Tape ===== | ===== Flanger 1: Tape ===== | ||
Tape-style flanger with no feedback. Includes adjustable mix, depth and speed parameters, and works well with electric guitars and basses. | |||
===== Flanger 2: Feedback ===== | ===== Flanger 2: Feedback ===== | ||
Same as Flanger 1 but with preset Feedback effect. | |||
===== Phaser 1: Stomp ===== | ===== Phaser 1: Stomp ===== | ||
Classic "stomp box"-style phaser. Features a preset wide speed with variable speed and feedback parameters, and works well with electric guitars/basses and keyboards. | |||
===== Phaser 2: Rack ===== | ===== Phaser 2: Rack ===== | ||
Classic "rack"-style phaser. Features a positive mix type with variable speed and feedback parameters, and works well on electric guitars/basses and keyboards. | |||
===== Phaser 3: Warm ===== | ===== Phaser 3: Warm ===== | ||
Vintage-style phaser. Features a positive mix type with variable speed and feedback parameters, and works well as an effect on electric guitars/basses and keyboards. | |||
===== Phaser 4: Bright ===== | ===== Phaser 4: Bright ===== | ||
Phaser with no bass. Features a positive mix type with variable speed and feedback parameters that works well on electric guitars and keyboards. | |||
===== Tremolo ===== | ===== Tremolo ===== | ||
Vintage-style tremolo effect with variable speed and depth parameters that works well as an effect on guitars and keyboards. | |||
== Delay == | ==== Delay ==== | ||
===== Digital Delay ===== | |||
Digital delay effect where the repeats remain uncolored. Features adjustable mix, time, and feedback parameters, and may be used on guitars, drums or vocals. | |||
=== | ===== Analog Delay ===== | ||
Classic analog delay effect, where the repeats continuously deteriorate. Features adjustable mix, time and feedback parameters, and may be used with guitars, drums or vocals. | |||
=== | ===== Tape Delay ===== | ||
Vintage-style tape delay effect, where the repeats deteriorate even more than analog delay, and may be used with guitars, horns, harmonica or vocals. | |||
=== | ==== Reverb ==== | ||
The {T1}} allows access to a global reverb type that may be applied to '''all '''channels. The reverb types are plate, small, medium, large and cavern. Control decay time and level of reverb signal sent through master output. Please keep in mind that once you select a global reverb type to be used among any or all channels, you may control the mix and brightness of each channel. However, the type of reverb may only be altered for all channels. This is achieved through adjusting the Reverb Type audio engine mode. | |||
===== Plate ===== | |||
Creates the ambience of a medium-sized space. Features adjustable time and balance (ratio of early/later reflections) parameters and may be used with guitar, horns, percussion instruments and vocals. | |||
=== | ===== Small ===== | ||
Creates the ambience of a small-sized space. Features adjustable time and balance (ratio of early/later reflections) parameters and may be used with guitar, horns, percussion instruments and vocals. | |||
=== | ===== Medium ===== | ||
Creates the ambience of a medium-sized space. Features adjustable time and balance (ratio of early/later reflections) parameters and may be used with guitar, horns, percussion instruments and vocals. | |||
=== | ===== Large ===== | ||
Creates the ambience of a large-sized space. Features adjustable time and balance (ratio of early/later reflections) parameters, and may be used with guitar, horns, percussion instruments and vocals. | |||
=== | ===== Cavern ===== | ||
Creates the ambience of an extremely large space. Features adjustable time and balance (ratio of early/later reflections) parameters, and may be used with guitar, horns, percussion instruments and vocals. | |||
=== | ==== Dynamics Processing ==== | ||
== | ===== Compressor 1: Light ===== | ||
Compressor featuring a preset low compression ratio with variable threshold and gain parameters. May be used as a general-purpose compression for most instruments and microphones that require minimal-level control. | |||
=== | ===== Compressor 2: Medium ===== | ||
Compressor featuring a preset moderate compression ratio with variable threshold and gain parameters and may be used with basses, guitars, keyboards, vocals or other instruments requiring subtle level control. | |||
=== | ===== Compressor 3: Heavy ===== | ||
Compressor featuring a preset high compression ratio with variable threshold and gain parameters and may be used with loud instruments such as horns and drums, vocals or other instruments that require more aggressive level control. | |||
=== | ===== Noise gate ===== | ||
adjustable threshold and speed independently assignable for each channel. Controls extraneous noise from open microphones or hot instrument pickups from being introduced into the system. | |||
=== | ===== Limiter ===== | ||
User-adjustable threshold and gain settings are independently assignable for each channel. | |||
=== | |||
Prevents input signals from overloading, helping to maintain consistent gain staging. | Prevents input signals from overloading, helping to maintain consistent gain staging. | ||
=== | ===== De-Esser ===== | ||
User-adjustable threshold and gain settings are independently assignable for each channel. | |||
Compression useful in reducing high-end frequencies associated with vocal sibilant sounds. | Compression useful in reducing high-end frequencies associated with vocal sibilant sounds. | ||
=== | ===== Kick Gate ===== | ||
regular and fast gate types with user-adjustable threshold and tight settings that are independently assignable to each channel. Add punch or tightness to achieve desired kick-drum level. | |||
===Can you assign multiple effects to any or all channels? === | === Can you assign multiple effects to any or all channels? === | ||
Yes. The user may run multiple effects on one channel while simultaneously running a set of completely different effects on each of the other channels. Each effect type has designated user-adjustable parameters, which also may vary from channel to channel. | Yes. The user may run multiple effects on one channel while simultaneously running a set of completely different effects on each of the other channels. Each effect type has designated user-adjustable parameters, which also may vary from channel to channel. | ||