Effects for the PS1 Powerstand: Difference between revisions

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parallel and serial effects images links
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=== Serial ===
=== Serial ===
The first method is often called “serial”. All effects are connected in a chain and the signal is processed sequentially in each effects processor. Nearly all stomp boxes for guitar work that way. A typical example would be and overdrive followed by a reverb. In a serial effects hookup the order in which effects matters, e.g. it makes a big difference whether you run first through the overdrive and then the reverb or first through the reverb and then through the overdrive.
The first method is often called "serial". All effects are connected in a chain and the signal is processed sequentially in each effects processor. Nearly all stomp boxes for guitar work that way. A typical example would be and overdrive followed by a reverb. In a serial effects hookup the order in which effects matters, e.g. it makes a big difference whether you run first through the overdrive and then the reverb or first through the reverb and then through the overdrive.
[[Media:EffectsSerial.gif|Click to see an image from the manual: Serial Effects]]


=== Parallel ===
=== Parallel ===
The second method is referred to as “parallel”. This is mainly implemented in conventional mixers through the Aux or Effect Send/Return connections and controls. Here every effects processor gets the original (unprocessed) signal as an input. The output of all effects processors is then added together and summed with the original clean signal. One point of note is that in the parallel connection, there is always a component of the original signal present in the output. A typical example would be reverb and a delay which are used for vocals.
The second method is referred to as "parallel". This is mainly implemented in conventional mixers through the Aux or Effect Send/Return connections and controls. Here every effects processor gets the original (unprocessed) signal as an input. The output of all effects processors is then added together and summed with the original clean signal. One point of note is that in the parallel connection, there is always a component of the original signal present in the output. A typical example would be reverb and a delay which are used for vocals.
[[Media:EffectsParallel.gif|Click to see an image from the manual: Parallel Effects]]


== Which one should I use ? ==
== Which one should I use ? ==