Effects for the PS1 Powerstand: Difference between revisions

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<big>'''Effects and the PS1'''</big>  
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[[Image:PS1InsertPoints.png|550px|right|Powerstand Insert Point]]
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Hilmar-at-Bose wrote <ref>[http://bose.infopop.cc/eve/forums/a/tpc/f/3976055944/m/2196091194?r=2196091194#2196091194 Hilmar-at-Bose's  post in the Bose® Musicians Community Message Boards]</ref>  
Hilmar-at-Bose wrote <ref>[http://bose.infopop.cc/eve/forums/a/tpc/f/3976055944/m/2196091194?r=2196091194#2196091194 Hilmar-at-Bose's  post in the Bose® Musicians Community Message Boards]</ref>  


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=== Serial ===
=== Serial ===
The first method is often called "serial". All effects are connected in a chain and the signal is processed sequentially in each effects processor. Nearly all stomp boxes for guitar work that way. A typical example would be and overdrive followed by a reverb. In a serial effects hookup the order in which effects matters, e.g. it makes a big difference whether you run first through the overdrive and then the reverb or first through the reverb and then through the overdrive.
The first method is often called "serial". All effects are connected in a chain and the signal is processed sequentially in each effects processor. Nearly all stomp boxes for guitar work that way. A typical example would be and overdrive followed by a reverb. In a serial effects hookup the order in which effects matters, e.g. it makes a big difference whether you run first through the overdrive and then the reverb or first through the reverb and then through the overdrive.
[[Media:EffectsSerial.gif|Click to see an image from the manual: Serial Effects]]
 
[[Image:EffectsSerial.gif|image from the manual: Serial Effects]]


=== Parallel ===
=== Parallel ===
The second method is referred to as "parallel". This is mainly implemented in conventional mixers through the Aux or Effect Send/Return connections and controls. Here every effects processor gets the original (unprocessed) signal as an input. The output of all effects processors is then added together and summed with the original clean signal. One point of note is that in the parallel connection, there is always a component of the original signal present in the output. A typical example would be reverb and a delay which are used for vocals.
The second method is referred to as "parallel". This is mainly implemented in conventional mixers through the Aux or Effect Send/Return connections and controls. Here every effects processor gets the original (unprocessed) signal as an input. The output of all effects processors is then added together and summed with the original clean signal. One point of note is that in the parallel connection, there is always a component of the original signal present in the output. A typical example would be reverb and a delay which are used for vocals.
[[Media:EffectsParallel.gif|Click to see an image from the manual: Parallel Effects]]
 
[[Image:EffectsParallel.gif|image from the manual: Parallel Effects]]


== Which one should I use ? ==
== Which one should I use ? ==
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Using serial effect connection with the {{PS1}}.
Using serial effect connection with the {{PS1}}.


To connect one or more effects serially simply use the insert jack on the {{PS1}} . You probably will need an “insert” cable that has one [[TRS]] (stereo) 1/4” connector on one side and 2 mono 1/4” connectors on the other side. These are available at your local music store or from any music instrument internet retailer such as this. The mono 1/4” plug labeled “send” or “ring” connects to the input of your effects processor and the one labeled “return” or “tip” to the output.
To connect one or more effects serially simply use the insert jack on the {{PS1}} . You probably will need an “insert” cable that has one [[TRS]] (stereo) 1/4” connector on one side and 2 mono 1/4” connectors on the other side.  
 
[[Image:HosaSTP204.png|Hosa STP204 Insert Cable]]
 
 
These are available at your local music store or from any music instrument internet retailer such as this. The mono 1/4” plug labeled “send” or “ring” connects to the input of your effects processor and the one labeled “return” or “tip” to the output.


=== Parallel ===
=== Parallel ===
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{{:Half Insert}}
{{:Half Insert}}


==== Custom Cable TRS to TS ====
There is a workaround to avoid the "[[Half Insert|half-way]]" insert cable. If your handy with a soldering iron you can make a cable with one 1/4" [[TRS]] (tip ring sleeve, stereo) and one normal 1/4" (mono) plug. On the [[TRS]] end connect the tip and the ring together, then simply proceed like you would with an ordinary guitar cable (on both ends: wire shield goes to sleeve, and wire core goes to tip). The [[TRS]] end goes into the PS1 insert, the [[TS]] into the input of your effects unit. Be sure to label the cable properly.
There is a workaround to avoid the "[[Half Insert|half-way]]" insert cable. If your handy with a soldering iron you can make a cable with one 1/4" [[TRS]] (tip ring sleeve, stereo) and one normal 1/4" (mono) plug. On the [[TRS]] end connect the tip and the ring together, then simply proceed like you would with an ordinary guitar cable (on both ends: wire shield goes to sleeve, and wire core goes to tip). The [[TRS]] end goes into the PS1 insert, the [[TS]] into the input of your effects unit. Be sure to label the cable properly.


If your not comfortable making a cable like this yourself you can buy a regular "insert" cable, like this and cascade it with a [[TS]] "Y-cable", like this [http://www.sweetwater.com/store/detail/YPP111/ Hosa YPP111]. This will give you the same thing. These cables come in different lengths, so you can choose what you need.
 
If your not comfortable making a cable like this yourself you can buy a regular "insert" cable, like this  
 
{{:Insert Cable}}
 
and cascade it with a [[TS]] "Y-cable", like this  
 
{{:TS MaleTo2Female}}
 
This will give you the same thing. These cables come in different lengths, so you can choose what you need.
 
 
 
== Summary of Lines Out from the Power Stand ==
{{#lst:PS1 Powerstand Connections / Line Out|Connections}}
 


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<references/>
<references/>


 
[[Category:Effects]]
[[Category:Effects PS1 Powerstand]]
[[Category:Effects PS1 Powerstand]]
[[Category:PS1 Powerstand]]
[[Category:PS1 Powerstand]]