Sketches / Principles: Difference between revisions
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<big>'''Sketches: The Principles'''</big> | <big>'''Sketches: The Principles'''</big> | ||
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== The Ideal == | == The Ideal == | ||
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Wherever possible, use the system as designed. To me, this means: | Wherever possible, use the system as designed. To me, this means: | ||
* One system per player (vocals or instrument or vocals plus instrument) | * One system per player (vocals or instrument or vocals plus instrument) | ||
* Each player controls his/her own volume and tone with the | * Each player controls his/her own volume and tone with the {{R1}} or {{T1}} | ||
* Each player is positioned closer to his/her own Bose® system, than to any other (loud) sound source on stage | * Each player is positioned closer to his/her own Bose® system, than to any other (loud) sound source on stage | ||
* Where there are both vocals and instruments running into a Bose® system, vocals and mic'd instruments take first priority for the channels 1 and 2. | * Classic/Model I: Where there are both vocals and instruments running into a Bose® system, vocals and mic'd instruments take first priority for the channels 1 and 2. | ||
** I almost always put the vocals in channel 1, just for consistency, not because there is any difference between channels 1 and 2. | |||
* Keep loud acoustic sound sources out of the line-of-sight (line-of-hearing) between any player and any Bose® system on the stage. | * Keep loud acoustic sound sources out of the line-of-sight (line-of-hearing) between any player and any Bose® system on the stage. | ||
* Although I usually lay things out so that the Bose Systems are at the back of the stage they don't have to be there. There are exceptions where it makes sense to put the systems for the Bass or Drums off the wall, to get them closer to the players. | * Although I usually lay things out so that the Bose Systems are at the back of the stage they don't have to be there. There are exceptions where it makes sense to put the systems for the Bass or Drums off the wall, to get them closer to the players. | ||
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< | Here is a Sketch from late 2004 where I applied these ideas. | ||
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[[Image:SketchIdeal2004.jpg|Early Sketch for Tig - circa October 2004]] | |||
More general principles | |||
{{:Principles}} | |||
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== Compromises: Not quite the Ideal == | == Compromises: Not quite the Ideal == | ||
Most of the sketches are for people and situations where the ideal is not feasible so we move on to the next tier of principles: Where more than one player is running through a Bose® system. | Most of the sketches are for people and situations where the ideal is not feasible so we move on to the next tier of principles: Where more than one player is running through a Bose® system. | ||
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* Each individual sound (voice or instrument) comes through only one Bose® system (this is the reason for panning hard left or hard right when using more than one system). | * Each individual sound (voice or instrument) comes through only one Bose® system (this is the reason for panning hard left or hard right when using more than one system). | ||
* Nothing gets panned in the middle range. We are trying to avoid dual-mono (phase summing and cancellation issues). | * Nothing gets panned in the middle range. We are trying to avoid dual-mono (phase summing and cancellation issues). | ||
* If there is more than one Bose® system being driven by a mixer, treat each of those systems as being | * If there is more than one Bose® system being driven by a mixer, treat each of those systems as being supplied by a separate channel or sub-mix. | ||
* If possible, microphones and instruments should be routed to channels 1 and 2 to take advantage of the presets. | * If possible, microphones and instruments should be routed to channels 1 and 2 to take advantage of the presets. | ||
* Effects should be used sparingly (if at all) and care must be taken that the effects if used do not cause cross-talk ( channel bleed). | * Effects should be used sparingly (if at all) and care must be taken that the effects if used do not cause cross-talk ( channel bleed). | ||
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=== Exceptions === | === Exceptions === | ||
Traditional [http://spaces.msn.com/members/shadowtoonz/Blog/cns!1p7KA_YSaM9K_L1oPaYxpjeQ!193.entry Bluegrass] situations (several acoustic players sharing a microphone or two) requires a different approach. | |||
Large ensembles like a choir, classical instrument instruments of big bands will require special consideration. | Large ensembles like a choir, classical instrument instruments of big bands will require special consideration. | ||
=== Process and Tools === | |||
Please see my other articles about | |||
* [http://shadowtoonz.wordpress.com/2005/03/07/sketches-the-process/ the process of creating the sketches] and | |||
*[http://shadowtoonz.wordpress.com/2005/03/07/sketches-the-tools-and-software/ the tools] I use to make it happen. | |||
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[[category:Concepts]] | [[category:Concepts]] | ||
[[category:Editorial] | [[category:Editorial]] | ||
[[category: | [[category:Mixer]] | ||
[[category: | [[category:Sketch]] | ||
[[category:Stage | [[category:Stage Layout]] | ||