KickGate: Difference between revisions

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adding Bose Reviewed tag, TOC, and adding advice on electronic drums
 
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{{Bose Reviewed}}
 
[[Image:T1 KickGate.jpg]]
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=== Introduction ===
KickGate is a Bose® proprietary technology on the {{ToneMatch Mixer}} that allows you to raise the level of a kick drum channel while eliminating the risk of feedback from the microphone.


{{Bose Reviewed}}
In addition, KickGate cleans up the sound of kick drum so that it's tight and clean as it is without amplification.


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KickGate settings are available in the Comp/Gate menu on the {{ToneMatch Mixer}}.


=== KickGate Frequently Asked Questions ===
=== KickGate Frequently Asked Questions ===
 
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First - Here is the Description from Page 23 of the [http://www.bose.com/pdf/musicians/product_guides/t1_tonematch_audio_engine.pdf T1 ToneMatch™ Audio Engine  Manual]
First - Here is the Description from Page 23 of the [http://www.bose.com/pdf/musicians/product_guides/t1_tonematch_audio_engine.pdf T1 ToneMatch™ Audio Engine  Manual]
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=== Using the KickGate ===


=== Using the KickGate ===
The KickGate is a Bose® proprietary technology that allows you to raise the level of a kick drum channel while eliminating the risk of feedback from the microphone. Two KickGate settings are available in the Comp/Gate menu.
# Connect the appropriate type of microphone.
# Connect the appropriate type of microphone.
# Select an appropriate ToneMatch™ preset.
# Select an appropriate ToneMatch™ preset.
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add more “boom” to the sound. Tightness can be adjusted from 0 (slowest) to 100% (fastest).
add more “boom” to the sound. Tightness can be adjusted from 0 (slowest) to 100% (fastest).


=== How does KickGate affect EQ, effects etc on the kick drum? ===
=== How does KickGate affect EQ, effects, etc, on the kick drum? ===
The gate is meant to kill feedback from the dedicated microphone on a kick drum only. No other processing is linked to the KickGate, so you won't lose any special preset goodness or other drum sweetening.  
The gate is meant to kill feedback from the dedicated microphone on a kick drum only. No other processing is linked to the KickGate, so you won't lose any special preset goodness or other drum sweetening.  


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KickGate will stay closed (allow no signal through) unless it thinks it detects a kick drum hit, so cymbals, snare, et cetera on the same channel as kick probably won't get through (won't be heard), or worse, they'll get through sometimes and not others.
KickGate will stay closed (allow no signal through) unless it thinks it detects a kick drum hit, so cymbals, snare, et cetera on the same channel as kick probably won't get through (won't be heard), or worse, they'll get through sometimes and not others.


Furthermore, the kick drum sound on electronic kick drum has little or no chance of feedback and therefore KickGate is not needed.
Furthermore, the kick drum sound on an electronic kick drum has little or no chance of feedback, and therefore, KickGate is not needed.


Do not use KickGate with electronic drums.
Do not use KickGate with electronic drums.
[Drumr ''added information'' 3/16/2010]
The Kick Gate ''can'' be used with electronic drums, IF the kick signal is sent to the T1 in it's ''own channel'', NOT as a part of the L/R group mix.  Your sound module must have at least one extra output other than the L/R mix.  The Roland TD-12 has L/R and additional outputs 1 & 2.
I have done this in a few boomy rooms, however, the gate is not all that effective when trying to tame *the room* as opposed to cutting of the sample's sonic envelope.  The decay envelope of the electronic kick is better reduced internally in the drum sound module you are using.  This is typically done with the *muffling* and *decay* edit screens, if available in your module.


=== What if I use electronic drums on some gigs and acoustic drums on others? ===
=== What if I use electronic drums on some gigs and acoustic drums on others? ===
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[[Category:Presets]]
[[Category:Presets]]
[[Category:T1]]
[[Category:T1]]
[[Category:T4S]]
[[Category:T8S]]
[[Category:FAQ]]
[[Category:FAQ]]
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